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NVIDIA Launches NVIDIA Cg Compiler

NVIDIA Corporation recently introduced the NVIDIA Cg Compiler for the new industry standard Cg graphics programming language. The Cg Language (C for graphics) is a high-level graphics programming language, that provides content developers with a complete programming environment to ease and speed the creation of special effects and real-time cinematic quality experiences. The NVIDIA Cg Compiler is a breakthrough technology that generates optimized graphics assembly programs for dramatic real-time visual effects.

The NVIDIA Cg Compiler is the heart of the NVIDIA Cg programming environment. Programs written for a standard DirectX 8- or DirectX 9-compatible Graphics Processing Unit (GPU) can be compiled and run on any conforming hardware. The resulting program is a highly efficient vertex or pixel shader achieving performance levels equal to or better than hand-coded graphics programs. NVIDIA's Cg Compiler was designed to take full advantage of NVIDIA's GPU features and pipeline, ensuring optimal performance and visual quality. In addition, NVIDIA's Cg Compiler uniquely supports OpenGL.

Cg shaders written for OpenGL platforms are compiled and optimized to take full advantage of the extended graphics feature set in NVIDIA GPUs. NVIDIA's Cg Compiler is also cross platform, supporting programs written for Windows, OS X, Linux, Mac and Xbox.

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